WHILE "Battery Compartment X" contains 10 energy, set Elevator X = 'Powered' add "Battery Compartment" 1x1 slot container to each Elevator room and make Indestructible, and accepts 10 energy max which can not be removed once put there. add "Elevator Central Storage" container to each Elevator room and make Indestructible. DEFINE which room tiles make up Elevator Rooms. (or even better, each elevator has a "Central Storage" which is huge, but at the end when all monsters are defeated, ALL items that were dragged and moved into any elevator's Central Storage, become accessible from any elevator's shared central storage. To have a way so that if a player clears out a floor completely of enemies, AND if they drag all the loot they want to that floor's elevator, then when the mission is complete AND if all enemies are destroyed on all floors, then the contents of all elevator items appears on the 1st floor elevator. So i came up with this Elevator Storage idea that i think could be a balanced way to add some Quality Of Life to the game, which simply helps us to save time, but still requires some resources to be used up, plus some more ideas i had too: The cool thing is that we can find lots of stuff, but the bad thing is that it takes a long time (real time) to go back and fourth, and we then still have to leave most of it behind. I am a bit of a hoarder, so for me, one of the best things i like doing is this:ġ) go to a mission with Tunnel Rats and full skills which let you find 4-5 things on an enemyĢ) kill all enemies and monsters on each floorĤ) take it all back to the ship (or nearest crafting table)ĥ) craft extra things to help me against the quasi bossħ) take the best stuff back to the ship during Evac.īUT, it takes a very long time to manually move each item from room to room, back to the elevator, and then for each floor, bring it back to the previous floor, and back to the ship (or at least where the crafting table is), especially on missions with 4 Floors)
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